Once you do, decay time looks to be roughly 36-40 hours. You’ll need at least a 2x4 to squeeze it under a roof and get it inside. It doesn’t fit through a normal garage door, but you can squeeze it through a large external gate. Given this helicopter is larger than the mini, storing one inside is a bit more complicated. To obtain one, head to your local Airwolf with 2250 scrap. It does, however, have a light in front to help illuminate your way at night. Unlike its little brother, the Minicopter, this guy has no wheels, so you can’t drive it around. On top of that, they can also fire rockets.įuel, rockets, flares, and the turret all must be managed when the Attack Helicopter is stationary on the ground. The pilot does what pilots do, they fly the helicopter. The manual turret can be aimed (with angles limited towards below and in front of the craft). The gunner can operate the screen in front of him (‘e’ to click in once you’re seated and the heli is on) which allows him to operate the turret along with firing rockets. In front there is a gunner seat, and behind that the pilot sits. As expected, it runs on low grade fuel (500 max) and operates with the same controls of the other helicopters in the game. Size-wise it’s between the Minicopter and the Scrap Helicopter, and maneuverability looks to stand somewhere in between those two as well. This two-seater helicopter can fire two types of rockets (high velocity and incendiary) and features a manual turret for unleashing your weapon of choice on any unlucky foe below. A new source of air superiority is in town! The Attack Helicopter enters the game with the update today, and it is a force to be reckoned with.
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